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History [ edit ]

IW 2.0 to IW 3.0 [ edit ]

Call of Duty 4: Modern Warfare was released using version 👍 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle 👍 system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of 👍 Duty: World at War.[5] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility 👍 and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin 👍 and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.[6]

Call of Duty: Black Ops 👍 III used a highly upgraded version of the engine used in Black Ops II for the PS4/Xbox One/PC/macOS version.[14][15] Call 👍 of Duty: Infinite Warfare's IW 7.0 featured weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors.[16] For 👍 Call of Duty: Black Ops 4, Treyarch heavily modified the engine used in Black Ops III to support up to 👍 100 players, and introduced a new 'Super Terrain' system.[17][18]

IW 8.0 to IW 9.0 [ edit ]

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